Wednesday, December 19, 2012

Early Face Mesh for New Character


LEFT: 3DS Max Viewport Screengrab, RIGHT: Marmoset Toolbag Render


Early development of the head of my new character. I've been working on a MMA fighter to show off my organic modelling skills and texturing. I realize the eyes look a bit funky, partly because that's how they render in Marmoset Toolbag. This render includes diffuse, specular, and normal maps for both the face mesh and the eyes.

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