Wednesday, November 28, 2012

Testing Out dDos

New software that takes your personal solid colour map, AO, any kind of height map and generates all the texture maps you could ever need for an individual mesh using sliders and presets.

To the left are my personal texture maps. To the right are generated textures I created in 30 minutes of tinkering around with this new software. Same lighting, same materials plugged in, same post processing. Rendered in Marmoset Toolbag.

The software is called dDo and its developed by Quixel. Check it out!

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